Creating my own physics engine
- James Evans
- Sep 4, 2018
- 1 min read
Updated: Oct 13, 2018
One of my tasks in university was to create working physics within Unity, using none of their available features such as collision boxes or rigid bodies. The demo below shows many of the features, such as: - Statistics of selected object - Pausing - Ability to traverse frame by frame - Visible collision Boxes - Rotation - Friction - Showing recent collisions

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